Current openings
3D Game Artist
ambedo studios is looking for a 3D Artist to join our small indie team in making Remaining Grace, our upcoming experimental narrative title. We’re in the process of building our team, so this is an exciting chance to join as a core team member and help shape the DNA of our studio.
You’ll spearhead the effort to take the game’s pencil-sketch aesthetic to the next level in every department and every scene. Technically, you’ll bring proficiency in non-traditional rendering and asset pipelines, and creatively, you’ll have the artistic vision to push the tools and tech past their limits to make something genuinely new.
We’re open to artists at a range of experience levels, from strong mid-level to senior. What matters most is the quality of your 3D work and how well you fit what we’re trying to create.
Role details
This is a full-time, permanent, in-person role based in Vancouver, Canada, to start as soon as possible. Salary is $60,000-$85,000 CAD per year, depending on experience and skillset. For international applicants, please check How to Apply below.
Requirements & skills
- Strong proficiency across the pipeline of medium-poly 3D game environments: modelling, texturing, lighting, materials, and scene composition. This will be the bread and butter of your time with us.
- Solid working knowledge of Unity and its graphical systems (URP, Shader Graph, Timeline, etc.).
- Experience, or strong portfolio work, with non-traditional, stylised rendering techniques and asset pipelines.
- A good understanding of shader theory and rendering optimisation.
- Huge bonus: Experience creating shaders for stylised visuals.
- Huge bonus: Experience modelling medium-poly characters (particularly humans).
- Ability to time-box your work by adjusting the level of detail as needed in order to produce a higher number of lower detail assets (or vice versa) in the allotted hours.
- If there is a requirement you do not meet, but you feel like you’re perfectly aligned with what we’re trying to create, please DO still apply. We’d love to hear from you!
We love indie unicorns that enjoy wearing many hats. If you have other skills within game development, please include them in your application. We’d love to be able to engage you in more roles as we ramp up production down the line.
Remaining Grace
Remaining Grace is an intimate non-linear ghost story about chosen family, human connections, and the mosaic of quiet moments that bind them.
Move through the world as Grace’s wandering spirit. Enter her loved ones through the happenstance of human touch. Inhabit their perspectives across three time periods, weaving a bigger picture between private worlds to explore a multi-layered tale only the dead could tell. Witness a beautiful web of complex relationships before they too disappear forever.
How to Apply
- Please use this form to apply for the role.
- To ensure a fair process, we accept submissions only through the form above. Anything sent by email or any other means is invalid and will be rejected.
- Work produced by generative AI will not be considered. If any part of your portfolio pieces contain generative AI, no matter how small, it must be clearly declared in the application.
- This is an in-person role based in Vancouver, Canada. We do offer relocation support. Under exceptional circumstances, we will also consider international applicants via remote work. So if you feel like you’re perfectly aligned with what we’re trying to create with Remaining Grace, and you’re just the right person for the job, please DO still apply. We’d love to hear from you! :)
- If you happen to be an indie unicorn with experience in other areas of game development (2D/3D art, tech, etc.), feel free to include them in your application so we can get a sense of all the things you do. For this role however, we will be focusing on your 3D artwork.
3D Character Animator
ambedo studios is looking for a 3D keyframe animator to join our small indie team in making Remaining Grace, our upcoming experimental narrative title. We’re in the process of building our team, so this is an exciting chance to join as a core team member and help shape the DNA of our studio.
This is a full time, permanent, in-person role based in Vancouver, Canada, to start as soon as possible. Salary is $60,000-$80,000 CAD per year, depending on experience and skillset. For international applicants, please check How to Apply below.
Requirements & skills
- Keyframe 3D animation of medium-poly human characters in Maya.
- Ability to rig and skin characters for animation is a huge bonus.
- Demonstrable ability to animate naturalistic motion (ie. NOT cartoony).
- Ability to capture subtle facial expressions in human interactions and conversations.
- A portfolio that clearly shows the ability to animate everyday human interactions: a hug, a cuddle, leaning an arm on someone’s shoulder, eating dinner, etc. Typical “gameplay” animations such as combat, jumping, parkour, etc. as well as non-human animations will not be considered for this role.
- Ability to time-box your work by adjusting the level of detail as needed in order to produce a higher number of lower detail animations (or vice versa) in the allotted hours.
- Technical aptitude to work to spec on complex workflows and existing rigs.
- Experience with motion capture is a bonus.
- Game engine proficiency in Unity is a plus.
- If there is a requirement you do not meet, but you feel like you’re perfectly aligned with what we’re trying to create, please DO still apply. We’d love to hear from you!
We love indie unicorns that enjoy wearing many hats. If you have other skills within game development, please include them in your application. We’d love to be able to engage you in more roles as we ramp up production down the line.
Remaining Grace
Remaining Grace is an intimate non-linear ghost story about chosen family, human connections, and the mosaic of quiet moments that bind them.
Move through the world as Grace’s wandering spirit. Enter her loved ones through the happenstance of human touch. Inhabit their perspectives across three time periods, weaving a bigger picture between private worlds to explore a multi-layered tale only the dead could tell. Witness a beautiful web of complex relationships before they too disappear forever.
How to Apply
- Please use this form to apply for the role.
- To ensure a fair process, we accept submissions only through the form above. Anything sent by email or any other means is invalid and will be rejected.
- Work produced by generative AI will not be considered. If any part of your portfolio pieces contain generative AI, no matter how small, it must be clearly declared in the application.
- This is an in-person role based in Vancouver, Canada. We do offer relocation support. Under exceptional circumstances, we will also consider international applicants via remote work. So if you feel like you’re perfectly aligned with what we’re trying to create with Remaining Grace, and you’re just the right person for the job, please DO still apply. We’d love to hear from you! :)
- Portfolios that only feature cartoony and/or non-human animations, as well as portfolios showing only combat/platforming animations will not be considered.
- If you happen to be an indie unicorn with experience in other areas of game development (2D/3D art, tech, etc.), feel free to include them in your application so we can get a sense of all the things you do. For this role however, we will be focusing on your animation work.